Derek Kruk
Derek Kruk
3D Artist at Wayfair
Boston, United States

Summary

Hello, my name is Derek Kruk. I am currently working at Marxent Labs as a 3D Artist. I work in creating 3D assets and materials for VR applications used in furniture retailers. My past experiences have included being a 3D Artist creating VR work for company's such as Jaunt VR, The Mill, and The Soap Collective.

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Skills

3D ModelingHard Surface ModelingUV MappingTexturingShadingPhysically Based RenderingUnreal EngineMayaSubstance DesignerSubstance PainterEnvironment Design

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unity
Unity
Unreal Engine
Unreal Engine
Megascans
Megascans
SpeedTree
SpeedTree

Experience

  • 3D Artist at Maxent Labs
    Dayton, United States of America
    February 2018 - Present

    • Create, edit, and manage 3D content for VR applications

    • Produce content for clients such as Macy’s, La-Z-Boy, and OKA

    • Provide feedback and direction to outsource studio artist

    • Organize, track, and improve content from outsource studios

    • Model and texture assets for client demos

  • 3D Artist at The Soap Collective
    San Francisco, United States of America
    January 2017 - September 2017

    • Shipped title “Beyond Tokyo” - HTC VIVEPORT

    • 3D artist for narrative driven VR experiences

    • Modeled organic and hard surface environment assets

    • Creation of original shaders and textures

    • Assemble and optimize scenes in Unity

  • 3D Artist at Moatboat
    San Francisco, United States of America
    October 2017 - November 2017

    • Contract 3D Artist for VR machine learning experince

    • Produced stylized game ready assets

    • Created shaders in Unity

    • Level creation in Unity

  • 3D Artist at Jaunt VR
    Palo Alto, Calafornia, United States of America
    September 2016 - December 2016

    • Work as an off-site contractor for Jaunt VR • Produce modeled assets in Maya and ZBrush for Jaunt VR app • Complete weekly task for art production team • Create textures to be packaged with models • Build VR ready assets from concept art

  • Production Artist at Jaunt VR
    Palo Alto, Calafornia, United States of America
    June 2016 - August 2016

    • Produced CG art for Jaunt VR App • Modeled CG assets for VR App “Worlds” in Maya • Textured assets in Substance Painter for integration into app • Designed VR ready art for Vive, Gear VR, Oculus, and PSVR • Collaborated with team to concept VR “Worlds” for clients

  • CGI Intern at The Mill
    Los Angeles, California, United States of America
    June 2015 - August 2015

    • Modeled and UV mapped PreVis and commercial assets in Maya • Produced PreVis model archives for scene creation. • Textured assets in Mari under supervision of 3D Lead • Experienced working in CGI pipeline • Learned 3D publishing pipeline